Duke Nukem: Time to Kill (Jul 7, 1998 prototype)
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Duke Nukem: Time to Kill (Jul 7, 1998 prototype) | ||||||||||||||||||||||||||||
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Download Duke Nukem: Time to Kill (Jul 7, 1998 prototype) (info) |
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A prototype of Duke Nukem: Time to Kill for the PlayStation.
Notes
- No audio in the startup intro cut scene
- No 3D Realms logo
- Different title logo/disclaimer screen
- Memory card check is on a blue gradient background
- Oddly, there is no spinning Nuke symbol on the title screen/main menu
- Also, no rolling demos play; it's just a black background
- The same main menu from the 6-12 build, also featuring a level select.
- Difference in the control symbols
- Different menu sounds
- Just the simple spinning gold Nuke as the loading screen
- The pause menu does not give a map/plot summary; it's simply the menu options directly on the list
- Even on the highest skill, the game is much easier due to the lower damage taken from enemies
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Duke TTK 07-07-98.img | File | 2020-12-12 21:26:43 | 273.13 MB | c2203b5cb6ec23ead7450b232c39b18d18a637ee |
PSX - Duke TTK 07-07-98.cue | File | 2020-12-12 21:20:19 | 87 bytes | c4b10be6c4136a883d4f40904639218fa0d1b29d |
PSX - Duke TTK 07-07-98.ccd | File | 2020-12-12 21:20:19 | 772 bytes | b7129fdfbdbbf93dad0851026c29819fc49f81da |
PSX - Duke TTK 07-07-98.sub | File | 2020-12-12 21:27:15 | 11.15 MB | db992f7edd665d20b85c9ecc418601c85b43afce |
PSX - Duke TTK 07-07-98.jpeg | File | 2021-03-14 12:14:13 | 437 KB | 8bdcaf9f9d1cc4f216c12a72611146c1f0c520ab |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)